Many
years of experimentation with both interactivity and animation
have allowed FELIX MUNDI to develop unequalled expertise in the
field of interactive animation.
By
combining open-ended storylines with well-trained and well-framed
animators, FELIX MUNDI transforms animation into a dynamic and
provocative tool capable of ushering the customer to a higher
level of enjoyment.
We
can help you to:
Create
open-ended storylines
Transform
your scripts into open-ended storylines
Select
your interactive animators
Train
your interactive animators and managers
Establish
lines of direction and boundaries
Provide
tools for continuous training
INTERACTIVE
ANIMATION
By
animation we mean play facilitation. Interactive animation stands
apart from regular animation or theatrical animation in that its
function is to facilitate interaction between guests and animators.
Regular or theatrical animation takes guests as far as a smile
or an acknowledgment of the animator’s
action. Interactive animation, on the other hand, encourages guests
to go beyond the expected reaction, to truly interact with the
animators. Interactive animation gets people really involved in
a situation.
Interactive
animation is very much like ‘improv’, except
that in this improvisation game, most of the players aren’t
experienced comedians, they’re just guests thrust in
the spotlight!
In
such a play facilitation environment, the interactive animator
must be a quick study, have a deft touch and be able to quickly
pick the appropriate intervention tool. Sometimes a provocative
approach to interaction will work fine, while at other times helping
a guest along will entail respecting his unexpressed but detectable
wish to remain more of a passive spectator, out of the limelight.
Selecting capable interactive animators is of the first importance
and should not be done haphazardly. Personnel should be chosen according
to their capacity for public interaction. Some actor/animators are
more at ease working off set script and dialogues, while others prefer
the high-wire act of open-ended storylines and improvisation. Interactive
animation calls for the latter.
Though interactive
animators love working off open-ended scripts, they also seek clear
parameters of intervention. Indeed, loose scripts call for clear
lines of directions and even clearer boundaries. Thus equipped,
the animator may improvise to the limit, secure in the notion that
he’ll
never go overboard.
As lines of
direction and boundaries vary enormously according to the circumstances
of each project, we won’t enumerate them
here.
For the members
of the management team, the challenge of interactive animation
lies in accepting that things won’t always go according
to plan. For a manager, accepting what is perceived as chaos is easier
said than done: feeling like you’ve lost control is most unpleasant.
To counter that feeling, managers should take a page from ‘improv’ games
and become the referees who encourage play by giving direction and
drawing the line, all the while trusting in their animators to do
their magic!